All other input options aside, the peripheral's standard keys need to stand on their own. The black WASD and arrow keys can be swapped out for two alternative sets, too, featuring light indentation or bright red accents.ĭespite its swappable components, detachable island and fancy touchscreen hub, the S.T.R.I.K.E. console, which pipes out the peripheral's input to the PC. Black and red mini-USB cables link the active components to the V.E.N.O.M. 7's parts latch on to the strong metal offshoots of its undercarriage. Fortunately, the rest of the setup doesn't feel nearly as flimsy: the remainder of S.T.R.I.K.E. Nothing broke, thankfully, but then again we were exceedingly careful. Once locked in the connection feels solid, but installing or removing the rests feels dicey - a broken plastic fastener could render an otherwise comfortable palm rest worthless. The peripheral's palm rests snap in with simple plastic tabs. The QWERTY section of the keyboard can scrape by equally well without the 10-key section, and even retains most of the orphaned island's functionality through the use of Fn hotkeys. This, too, can be detached - though the keyboard won't function without it - and can be relocated exclusively to the floating numpad, cutting the standard alphabet out of the equation for gamers that want a more compact input device. Holding this motley collection of components together is a touchscreen hub nicknamed "V.E.N.O.M.," which hosts two USB ports, a handful of productivity apps and up to 36 programmable macros (more on that later). The keyboard apes the Rat lineup's flair for transformation as well, featuring three swappable palm rests (one of which hosts a horizontal scroll wheel and a customizable button), a removable four-toggle function strip and a detachable starboard side for isolating the unit's 10-key, arrow and navigation buttons. 7 borrows its sharp lines, matte surfaces and metal undercarriage from the company's Rat line of mousing peripherals. It isn't the first time we've seen the Catz's industrial style, either - the S.T.R.I.K.E. 7 keeps the requisite keys, of course, but plays fast and loose with the standard blocky design: this is a modular, edgy-looking beast. The hardware is usually completed by a dull rectangle frame, a fragile palm rest and some light branding. In general, keyboards are fairly predictable: 26 letters squeezed between a handful of punctuation keys, essential buttons and the occasional number pad.